AI Insights · Timothy · July 2023
Top 5 Fidget Toys Games in the UK - Q2 2023 Performance
Discover the Q2 2023 performance of the top 5 fidget toys games in the UK, featuring weekly downloads, revenue, and active user trends.
In the second quarter of 2023, the top 5 fidget toys games in the United Kingdom displayed varied performance metrics. Here’s a detailed look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Gear Clicker by Rollic Games showed a dynamic trend in weekly downloads, peaking at 13.7K in mid-May before declining to 1.3K by the end of June. Revenue followed a similar pattern, reaching a high of approximately $2K in late April and then decreasing to around $400 in June. Weekly active users varied, starting at 145K in late March and peaking at 186.8K in mid-May before settling at 153.4K by the end of the quarter.
Automatoys from Idle Friday experienced fluctuating weekly downloads, beginning with 7.5K in late March, dropping to 240 in early June, and then rebounding to 1.2K by the end of June. Revenue peaked at $598 in early April but significantly declined to single-digit figures by the end of the quarter. Active users exhibited a downward trend from 34.8K in early April to 17.6K by the end of June.
Antistress - Relaxing games by Moreno Maio saw a relatively stable download rate with minor fluctuations, peaking at 8.2K in mid-April and ending the quarter at 5.8K. Revenue remained modest, peaking at $204 in mid-April and dropping to $31 by the end of June. Active users showed a gradual decline from 54.6K in mid-April to 43K by the end of the quarter.
Slime it: Slime Game Simulator by Slime4Fun had minimal weekly downloads, peaking at 174 in early April and hitting zero in the last two weeks of June. Revenue was sporadic, peaking at $253 in late March and fluctuating around lower values throughout the quarter. Active users remained relatively stable, starting at 3.3K in late March and slightly declining to 2.5K by the end of June.
Pixel Demolish from Rollic Games showed modest download numbers, peaking at 1.8K in mid-April before dropping to zero in the last five weeks of the quarter. Revenue followed a downward trend, starting at $147 in late March and reaching single-digit figures by the end of June. Active users gradually declined from 32.6K in late March to 25K by the end of June.
For more detailed insights and trends, visit Sensor Tower.